![]() Sorcerers have been hurting for extra spells since 5E’s release, and this subclass does a good job remedying that problem. Coordinated parties will most likely be able to leverage the forced movement of this feature, but even then its unreliability leaves it feeling incredibly weak for an 18th level feature. Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.Ī full-action teleport that does a small amount of damage while targeting a strong save isn’t great in my book. ![]() On a successful save, the creature takes half as much damage and isn’t pulled. On a failed save, a creature takes 3d10 force damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. Immediately after you disappear, each creature within 30 feet of the space you left must make a Strength saving throw. Level 18 – Warping ImplosionĪs an action, you can teleport to an unoccupied space you can see within 120 feet of you. Compared to other flight features at this level slot, the secondary effects on Revelation in Flesh aren’t enough to make up for the limited flight time, but its almost as good as unlimited in combat situations, and that’s still great to have. Thankfully, that’s enough to make this a good feature. Most of the time this feature will be used to gain 10 minutes of flight for one sorcery point. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
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